Hello kamaleon70. It's a great idea to develop software with blocks. I work with App Inventor and Scratch, and with some python tools related to block coding. I hope this project evolve to a great one. I'm also a ZX Spectrum coder and i was thinking in make a IDE for develop Spectrum games with blocks, but i only focus in my Text Game Engine in the last years, so this not evolve, but i think this could be a REALLY Great way to prototype and also Develop really good games for Spectrum/Commodore. (I know the difference between them, but as the quote say...Dream is very cheap).
Hi, thanks. :) I think that using blockly to handle ZX Spectrum code could be a good idea. I was thinking to do that with NES code (or Vic20 or C64 - I am only expert on 6502 assembly, I have just a minimum knowledge of z80 assembly) after I am done with this project for Atari 2600 (but I believe that this project will take a long time to stabilize).
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Hello kamaleon70. It's a great idea to develop software with blocks. I work with App Inventor and Scratch, and with some python tools related to block coding. I hope this project evolve to a great one. I'm also a ZX Spectrum coder and i was thinking in make a IDE for develop Spectrum games with blocks, but i only focus in my Text Game Engine in the last years, so this not evolve, but i think this could be a REALLY Great way to prototype and also Develop really good games for Spectrum/Commodore. (I know the difference between them, but as the quote say...Dream is very cheap).
Hi, thanks. :)
I think that using blockly to handle ZX Spectrum code could be a good idea. I was thinking to do that with NES code (or Vic20 or C64 - I am only expert on 6502 assembly, I have just a minimum knowledge of z80 assembly) after I am done with this project for Atari 2600 (but I believe that this project will take a long time to stabilize).
Great start for just a prototype.